Some highlights were:
- Discussing a linear workflow with Gamma and Exposure Settings
- Going over the new Slate Material Editor in 3DS Max 2011
- Getting a better understanding of BSP (Binary Space Partition) and BSP2
- Looking a performance settings in Caching, Sample Qualities, and Processing Render Settings
- Explanations of Final Gathering, Caustics, and Global Illumination settings with information about the new Importions and Irradiance technology
Definitely check out Jennifer's website at www.mastering-mentalray.com and pick up a copy of the book. You won't regret it!
Other nontechnical highlights were the free breakfast and lunch provided by Autodesk, an AREA T-shirt and a free copy of Autodesk Maya 2010: The Modeling and Animation Handbook.